

The material used for the core determines the storage capacity of the wand, and some materials also allow wands to regenerate small amounts of vis while held. They can also be equipped with interchangable wand foci granting additional abilities.Įach of these components can be made of various materials which affect the abilities of the wand: The metal used for the caps controls the level of efficiency when using vis, providing a surcharge or discount for magical costs. They will also find more use for scepters and staves, which grant greater vis storage at the cost of more specialized functionality.Įach wand is crafted from a wand core, and two metallic wand caps, which are assembled on the arcane workbench. More advanced thaumaturges will combine cores of silverwood or elemental materials, with caps of mystical thaumium or void metal. By this point, the player should also have mastered the "Node Preserver" ability, so that they own abilities will back up the potential of their tools. At the first opportunity, a player should replace their wand with a gold-capped greatwood wand, and discard the iron/wood one. This first wand is not only inefficient, but offers a risk of damaging the nodes upon which a thaumaturge depends for vis. The only virtue of this crude tool is that it can be crafted on the vanilla crafting table, with no magical tools needed. The career of a thaumaturge will normally begin with an iron-capped wooden wand. Wands and their variations gather and store magical energy ("vis"), and use it for various purposes. A wand is the most basic magical tool of a thaumaturge - indeed, the section of the Thaumonomicon dealing with wands and related magics, is simply titled "Thaumaturgy".
